![]() “Honkai’s meta-system mechanics are very similar to Genshin, even from a UI perspective” says GameRefinery chief games analyst Erno Kiiski. ![]() But they’re not far off – in fact, Hoyoverse has, understandably, lifted and iterated on most of Genshin Impact’s systems for Honkai: Star Rail. These numbers aren’t quite on the same level as Genshin Impact, which earned around $160m in its first four weeks. As we reported previously, Honkai: Star Rail earned over $40m in its first week, according to Appmagic. Google Play downloads so far stand at 9.2m, with 11.4m installs through the App Store. The platform split by revenue shows that $84.7m of the spend to date is on iOS Android makes up the rest with $36.5m. Brazil, Indonesia, South Korea, Thailand and Philippines complete the top ten markets by installs. Hong Kong, Germany, Singapore, Canada and Malaysia complete the top 10 countries by revenue.Ĭhina is ahead on downloads by territory with 4.9m to date, followed by the US (2.2m), Japan (1.7m), Russia (1.1m) and Vietnam (960k). The revenue split by market shows China leading the way with $41.2m earned so far, followed by Japan ($31.5m), the US ($17.8m), South Korea ($9.2m) and Taiwan ($3.9). May 18 was its best-performing day to date, earning $7.9m in 24 hours. ![]() On average, Honkai: Star Rail’s mobile edition earns around $4.6m in revenue per day, says Appmagic. In under four weeks, Honkai: Star Rail has earned Hoyoverse over $120m on iOS and Android, according to Appmagic data. ![]()
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